I keep thinking the double arrow >> “fast fowrad” icon is “prioritise”. I recently went through my skipped items and found 3 things I was trying to prioritise that I’d accidentally set to skipped instead!
From memory when it was added there was no prioritise so it was the only one icon/button and so couldn’t be confused. “Fast forward” as “go past this and move on” made complete sense at the time. But now prioritise and skip are next to each other the “go fast” analogy falls down for me - as I think it’s “get there quicker” not “go past this”. It’s really unclear and in my haste I apparently pick the wrong one semi-regularly. Super minor obviously, but simply changing the image to 🛇 or or similar could make it much clearer!
Yeah, I don’t think the forward symbol is that great.
I like the suggestions of or – it’s immediately more obvious to mean “you aren’t going to deal with this.”
The only other thing I could imagine is an arrow with an arc pointing forward, like a “skip forward” motion, i.e. “arrow-arc-right” on this page:
Edit: also looking at the media control symbols, only reinforces “fast forward” isn’t what we want at all. We want the arrow + vertical bar
In something like say DuoLingo or Candy Crush, the progression is treated as literal physical progression along a path. So skipping make sense as you’re trying to get to a new “physical” location that is past where you’re currently up to. But in those systems you are at a point, e.g you’re on level 37 - you never have to go back to say level 23 once you’re past it if you don’t want to.
In HH, I don’t feel like I’m trying to get to a place*. There isn’t a path I’m progressing through, no physical space representation of the content. HH just does not present as a journey that goes past things (to me). So the idea of “skipping” something doesn’t even actually apply to HH. Even if you treat the character list as “the path” because of how SRS works you’re constantly reviewing EVERYTHING up to that point so you’re never really “past” those items, they’re just now in your backlog and might show up at any point.
If I had absolute authoritarian control of HH I’d rename the entire skip feature to “ignore” and drop the “moving past thing” metaphor all together since it doesn’t fit with how SRS systems work. Any form of arrows will have issues with the “get there faster” vs “go past this” type mix ups IMHO.
And as always, very conscious that I’m a sample size of 1!
*(This is also why I would still pay a lot of money to get the queue system I wrote about previously, since I don’t think about the HH content as a path I’m progressing along, just a bunch of items to be learnt, that I’d like to be able to order myself.)
These points haven’t crossed my mind before. I think to me, it doesn’t matter that much, but I totally get what you’re saying.
I love the self-awareness here, because I’m also a very opinionated person. Though, I absolutely understand the sentiment here. Which is why I think the block symbol (circle with diagonal line) would make sense since it almost is like “ignore” or “suppress”. Either way, just chiming in that what you’re saying makes sense.
I personally never thought of it that way, but of course it makes sense, too. I jump around the curriculum like crazy. I’ll skip, un-skip, re-skip, re-un-skip items all the time. So, it is very non-linear.